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Victoria 2 V1.1-V1.3 / Heart of Darness (GM and More) 060413
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Recifense
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Location: Recife - Pernambuco - Brazil

PostPosted: Sun Aug 29, 2010 12:01 pm    Post subject: Victoria 2 V1.1-V1.3 / Heart of Darness (GM and More) 060413 Reply with quote

Hi guys,

It took quite a while, but here is my contribution for "Victoria 2" Version 1.1. The table contains a script with the following features:

- Minimum Money;
- Minimum Diplomatic Points;
- Quick Research;
- Quick Project Development; (Instant money and resources) (*)
- Quick Factory construction and expansion; (Instant money and resources) (*)
- Fast troop and ship production; (1 day) (*)
- Fast City Expansion; (1 day) (*)
- Minimum Ship/Troop speed;
- God Mode; (via Size and organization)
- City Ownership; (*)
- City Occupation;(*)

(*) You have to pass the cursor over the objects.

The table also contains:

- Enable/Disable Minimum Money; (*)
- Enable/Disable Quick Research; (*)
- Enable/Disable Quick Project; (*)
- Enable/Disable Quick Construction; (*)
- Enable/Disable Quick Troop/Ship Production; (*)
- Enable/Disable Quick City Expansion; (*)
- Enable/Disable Speed Upgrade; (*)
- Enable/Disable God Mode; (*)
- Enable/Disable Quick City Ownership; (*)
- Enable/Disable Quick City Occupation; (*)
- Enable/Disable Minimum Diplomatic Points; (*)

(*) These features are enabled by default. For disabling any of them, just change its value to 0;

It is for CE 5.6

Note: The script now uses the new CE command assert and will not load if it is incompatible with the running game version.
====================
06-Feb-2012

A table for A House Divided was added.

====================
20-Abr-2013:

A table was replaced by one for Heart of Darkness version 3.01.

Thanks go to CompactDisc for testing the table.


====================
04-Jun-2013:

A table was replaced by one for Heart of Darkness version 3.02.

Thanks go to Nsinger998 for the link to the patch and for testing the table.


If you are a newbie or have questions, please first have a look at:
http://forum.cheatengine.org/viewtopic.php?t=552375

Cheers!



VictoriaII-HoD_Table.png
 Description:
 Filesize:  24.29 KB
 Viewed:  32192 Time(s)

VictoriaII-HoD_Table.png



v2game_HoD_v302.CT
 Description:
04-Jun-2013: Victoria II - A Heart of Darkness v3.02.

Download
 Filename:  v2game_HoD_v302.CT
 Filesize:  28.34 KB
 Downloaded:  8516 Time(s)


v2game_AHD_v231.CT
 Description:
A House Divided V2.31 (OWZA)
16-Jun-2012

Download
 Filename:  v2game_AHD_v231.CT
 Filesize:  21.35 KB
 Downloaded:  3393 Time(s)


v2game_AHD.CT
 Description:
A House Divided V2.1 (ULLL)

Download
 Filename:  v2game_AHD.CT
 Filesize:  23.43 KB
 Downloaded:  3141 Time(s)


v2game_v13_Reup.CT
 Description:
13-Jan-2012

Download
 Filename:  v2game_v13_Reup.CT
 Filesize:  25.17 KB
 Downloaded:  3379 Time(s)


_________________
Don't think TRAINER, think TABLE. Wink

MSG: Feedback is important. It is our salary.

STATUS: Following Up.

Don't worry. Be happy.


Last edited by Recifense on Tue Jun 04, 2013 9:32 am; edited 6 times in total
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Pezzaro
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PostPosted: Sat Sep 11, 2010 4:29 am    Post subject: Reply with quote

Thank you man, but Quick City Occupation not working.
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Recifense
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PostPosted: Sat Sep 11, 2010 8:01 pm    Post subject: Reply with quote

Thanks for the feedback. I will have a look at it.

Cheers!
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dmiller185
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PostPosted: Fri Sep 17, 2010 1:24 pm    Post subject: Reply with quote

Howdy. First, allow me to say "thank you". The creation of a more than useful table for Victoria is quite possibly the greatest moment in gaming history. It's even greater than the invention of the videogame itself.

But, how exactly does quick city expansion work, what does it mean? Is it population growth? And if so (or if not), how is it activated?
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Pezzaro
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PostPosted: Sat Sep 18, 2010 7:01 am    Post subject: Reply with quote

dmiller185 wrote:
Howdy. First, allow me to say "thank you". The creation of a more than useful table for Victoria is quite possibly the greatest moment in gaming history. It's even greater than the invention of the videogame itself.

But, how exactly does quick city expansion work, what does it mean? Is it population growth? And if so (or if not), how is it activated?


several options does not work
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Recifense
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PostPosted: Sat Sep 18, 2010 7:42 pm    Post subject: Reply with quote

Hi guys,

I will review the script for this game, but, please, give me more time. I have to reinstall it and recheck the whole implementation. Right now I am engaged in another project.

Cheers!
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Pezzaro
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PostPosted: Sun Sep 19, 2010 3:54 am    Post subject: Reply with quote

Recifense wrote:
Hi guys,

I will review the script for this game, but, please, give me more time. I have to reinstall it and recheck the whole implementation. Right now I am engaged in another project.

Cheers!


Thank you man Very Happy Very Happy Very Happy Very Happy
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Recifense
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Location: Recife - Pernambuco - Brazil

PostPosted: Sun Sep 19, 2010 4:16 pm    Post subject: Reply with quote

Hi guys,

The Occupation option now works in two ways: Protecting your provinces to be occupied and now quicken up occupation of enemy province.

About the City (Province) Expansion, the Extand button will work in a day (Fort, Railroad, etc).

In order to see province ownership working, it is better to use the Political Map Mode.

I have retested the options and they are working fine. Just remember that in some cases you have to pass the cursor over the items. Sometimes you have to change TAB to see the effect or zoom IN/OUT.

Now go and conquer the world.

Cheers!



v2game.CT
 Description:
Table with the script version 1.1

Download
 Filename:  v2game.CT
 Filesize:  14.27 KB
 Downloaded:  2278 Time(s)

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Pezzaro
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PostPosted: Mon Sep 20, 2010 12:24 am    Post subject: Reply with quote

Recifense wrote:
Hi guys,

The Occupation option now works in two ways: Protecting your provinces to be occupied and now quicken up occupation of enemy province.

About the City (Province) Expansion, the Extand button will work in a day (Fort, Railroad, etc).

In order to see province ownership working, it is better to use the Political Map Mode.

I have retested the options and they are working fine. Just remember that in some cases you have to pass the cursor over the items. Sometimes you have to change TAB to see the effect or zoom IN/OUT.

Now go and conquer the world.

Cheers!



You are the best man, but occupation of enemy province not working every time.

Thank you very much Very Happy
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Pezzaro
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PostPosted: Thu Oct 07, 2010 12:22 am    Post subject: Reply with quote

Can you update the table for for ver. 1.2 of the game ??????

Thank you
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Pezzaro
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PostPosted: Thu Oct 07, 2010 10:33 am    Post subject: Re: Victoria 2 V1.1 (GM and More) Reply with quote

Recifense wrote:
Hi guys,

It took quite a while, but here is my contribution for "Victoria 2" Version 1.1. The table contains a script with the following features:

- Minimum Money;
- Minimum Diplomatic Points;
- Quick Research;
- Quick Project Development; (Instant money and resources) (*)
- Quick Factory construction and expansion; (Instant money and resources) (*)
- Fast troop and ship production; (1 day) (*)
- Fast City Expansion; (1 day) (*)
- Minimum Ship/Troop speed;
- God Mode; (via Size and organization)
- City Ownership; (*)
- City Occupation;(*)

(*) You have to pass the cursor over the objects.

The table also contains:

- Enable/Disable Minimum Money; (*)
- Enable/Disable Quick Research; (*)
- Enable/Disable Quick Project; (*)
- Enable/Disable Quick Construction; (*)
- Enable/Disable Quick Troop/Ship Production; (*)
- Enable/Disable Quick City Expansion; (*)
- Enable/Disable Speed Upgrade; (*)
- Enable/Disable God Mode; (*)
- Enable/Disable Quick City Ownership; (*)
- Enable/Disable Quick City Occupation; (*)
- Enable/Disable Minimum Diplomatic Points; (*)

(*) These features are enabled by default. For disabling any of them, just change its value to 0;

It is for CE 5.6

Note: The script now uses the new CE command assert and will not load if it is incompatible with the running game version.

Cheers!






pleeeeeeeeaseeeeeee Crying or Very sad
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Recifense
I post too much
Reputation: 122

Joined: 17 Mar 2008
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Location: Recife - Pernambuco - Brazil

PostPosted: Fri Oct 08, 2010 6:30 pm    Post subject: Reply with quote

Hi guys,

Here is a table for version 1.2 of the game.

Cheers!



v2game.CT
 Description:
For version 1.2

Download
 Filename:  v2game.CT
 Filesize:  16.16 KB
 Downloaded:  2266 Time(s)

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Pezzaro
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PostPosted: Sat Oct 09, 2010 4:09 am    Post subject: Reply with quote

Recifense wrote:
Hi guys,

Here is a table for version 1.2 of the game.

Cheers!



Thank man Very Happy
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jonah
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PostPosted: Wed Oct 13, 2010 4:32 am    Post subject: Reply with quote

Recifense, is it possible to cheat number of national focuses??? :roll:
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Recifense
I post too much
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Joined: 17 Mar 2008
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Location: Recife - Pernambuco - Brazil

PostPosted: Sat Apr 30, 2011 5:15 pm    Post subject: Reply with quote

Hi guys,

Here is the table for version 1.3 of the game.

I did some improvements and also added a new feature "weak foe" (Combat will last ony one turn).

It is for CE 6.0.

Have fun!

Cheers!



v2game_v13.CT
 Description:

Download
 Filename:  v2game_v13.CT
 Filesize:  25.17 KB
 Downloaded:  3605 Time(s)

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