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Civilization 5 DEMO and FULL version
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Geri
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PostPosted: Tue Sep 21, 2010 9:23 pm    Post subject: Civilization 5 DEMO and FULL version This post has 2 review(s) Reply with quote

For those who were waiting for the update of the scripts, they can be found in my 2nd post (because I can't attach more tables for this post already). I am done with the basic cheats. Now I will make the customizable cheats, and finally the auto-disable cheats.

The trainer has been also updated.

Ok, the customizable cheat table and trainer is ready. Download the trainer from my site or the table from the 2nd post. If You use the customizable cheats, You can set the amount of gold, culture, etc. that You want to get.
Also, 2 changes compared to the previous versions:
1. When You turn off a cheat, the value will not be reseted, so You need to change it only if You want to use another amount.
2. You don't need to multiply the values anymore. Just type in the amount that You want and You will get it.


CivilizationV.CT is for the full version of the game.
CivilizationV_Custom.CT will allow You to set the amount of stuff You need.
CivilizationV_improved.CT will eliminate the need to turn on/off the cheats all the time. They will be disabled automatically after ONE use.
Read the instructions below.
CivilizationV_custom_improved is the improved version of the customizable table.

CivilizationV_demo.CT is for the demo.

There are 17 options in the table and all of them has been added to the updated trainer too (available for DX9 and DX11 too):
http://szemelyesintegracio.hu/cheats/38-pc-game-cheats/101-civilization-5

The +17 trainer has been updated and now You are able to customize the amount of resources in the trainer too.

I have updated the trainer with 2 more options (unlimited attacks and full health for units). The +14 trainer can be downloaded from the same link as above.

A new update with 3 "new" options, actually they are just bugfixes. I have decided to add options to increase production points way above the maximum level so You can now create every unit/building in one turn without the need to activate the "increase production points" cheat. If it bothers that You get gold surplus for it, then spend it on units and disband them or waste Your gold in any other way.
I have also added a cheat for Projects. Now You have an option to build the Apollo Program, Manhattan Project and Utopia Project in one turn. (This way You can actually win the game in one turn with cultural victory...)

Options:
Get 9999999 gold
Get 9999999 gold when purchasing
Instant research for human player only
Instant building for human player only
Add some building production for the human player only
Instant unit training for human player only
Add some unit production for the human player only

Additional options for the full version only:
Add some food to the city for the human player only
Get 999999 Culture for human player only
Get 999999 Golden Age points for human player only
Free all available strategic resources for human player only (unlimited strategic resource)
Full experience for selected unit
Unlimited movements for the selected unit
Unlimited movements + attacks for the selected unit
Full health for the selected unit
5000 production points for buildings
5000 production points for Projects
4000 production points for unit training

NOTES:

All of the cheats are working for the human controlled player only, but only if You turn them off before You press "Next turn". If You leave the cheat on and press "Next turn", the game may crash or give the cheat's effect to the AI too.

Get 9999999 gold:

Start a game.
Alt+Tab
Turn on the cheat.
Back to the game.
Bring the mouse cursor to the amount of gold. It should display 9999999 gold in the popup.
If it worked, turn off the cheat to avoid crashing the game.
Spend money.

Get 9999999 gold when purchasing:
Gather enough gold to be able to buy something (anything).
Turn on the cheat, purchase something (spend gold to anything), You will have
9999999 gold. Turn off the cheat (or the game will crash if You leave it on).

Instant research:
Activate the cheat.
Open the research panel. You will see that every research in the research panel needs only 1 turn to be researched.
If You have checked it, turn of the cheat.

If You want to change ALL research progress to 1 turn:
Activate the Instant research cheat.
Open the Technology Tree (not just the research panel but the whole technology tree).
You will see that ALL research will take 1 turn only.
Then make sure to turn off the cheat.
After You have done this, every reasearch process will take 1 turn only.


Instant building for human player only (working for buildings, not for units):
This cheat will change the production progress of buildings in cities to 9999.
Activate the cheat.
Enter a city, and You will see that You have 9999 production points for the building You build now.
If You want to enable the same effect to all cities, open the Economic Overwiev and You will see that all buildings production has been set to 9999.
If You are done, turn off the cheat.
IMPORTANT: You will get gold for Your remaining production points after the building is ready. So if You have build something that would cost 100 production points, You will get lots of gold when it is done, for the remaining 9899 production points.
(In the full version CT, it will set it to 1200, thats the max price of a building)

Add some building production for the human player only (working for buildings, not for units):
Activate the cheat.
Enter a city, and You will see that Your production points for the building that You build now has been increased a bit. Leave the city and if You need more production points, enter again and Your points will increase. Repeat it until You have enough points.
If You are done, turn off the cheat.

Instant unit training for human player only:
Working the same way as for buildings. It will set Your points to 1000.
(In the full version CT, it will set it to 1200, thats the max price of a unit)

Add some unit production for the human player only:
Working the same way as for buildings.

Add some food to the city for the human player only:
Activate the cheat.
Enter Your city and You will see that the food reserves has increased a bit.
Deactivate the cheat.
If You want more food, exit the city and enter again. Each time when You enter or leave the city, You will get more food.
If You want to give food for all of Your cities, open the Economic Overview.
Be careful with this cheat. High population in a city can cause unhappiness.

Get 999999 Culture for human player only:
Working the same way as the gold cheat.
Activate cheat, check Your culture, deactivate cheat.

Get 999999 Golden Age points for human player only:
Working the same way as the gold cheat.
Activate cheat, check Your Golden Age points, deactivate cheat.

Free all available strategic resources for human player only:
Make sure You have at least 1 strategic resource from the type that You need to use.
Activate the cheat.
Produce/purchase the units/buildings. You will have unlimited strategic resource.
Deactive the cheat before You proceed to the "Next turn".


Full experience for selected unit:
Turn on the cheat.
Select Your unit.
Now it has 9999 exp points.
Turn off the cheat.
It will be promoted after battle or in the next turn. High level units are really much more powerful than ordinary units.

Unlimited movements for the selected unit:
Turn on the cheat.
Select any of Your units and the unit will have 99 movement points.
If You have moved with Your units, turn off the cheat before You press "Next turn".
If You still have movement points but You don't want to move with the unit anymore, press Space.
This cheat also works on units that are out of movement points already! You can use this advantage in many ways. For example:
Build something with Your worker, click on the worker and You can move with it again or build something else so You can build unlimited improvements in one turn.
Also if You purchase a unit, simply click on it in the city and move out of the city with the unit. Then You can purchase another one and repeat it. This way You can purchase unlimited number of units (if You have the gold for it) in one turn only. Experiment with it. Very useful.
This cheat will not enable Your units to attack twice in a turn, but combined with the Blitz promotion, it will be even more useful.


Unlimited movements + attacks for the selected unit:
The same as unlimited movements but You can attack with Your units as many times as You like in one turn. This means unlimited movements and bombardment possibilities for ranged units without retaliation from most of the enemies.

Full health for the selected unit:
Turn on the cheat.
Select Your unit and it will get full health. If the unit was already selected when You have turned on the cheat, click on the unit again to give full health to it.
You can see the correct health amount of the unit in the lower left corner next to the movement points and unit strength. If the unit health is not displayed there, it means the unit is on full health.
Combine this cheat with "unlimited movements and attacks" and You can win the whole game easily in a few turns (or even in one turn).
Of course turn off this cheat too before You press "Next turn".


5000 production points for buildings:
You will have 5000 production points for building productions. Should be enough even on Marathon settings. But You will get lots of gold for the remaining production points, so if You wanted to avoid cheating with gold amount, this option will surely ruin Your plans. If it bothers You, just send to Your gold to the enemy. They will appreciate it. Smile

5000 production points for Projects:
The same as for buildings. Projects: Apollo Program, Manhattan Project, Utopia Project. This cheat will give production points for You only for these projects.

4000 production points for unit training:
Same as above but for units. Should be enough for every unit even on Marathon settings.



Customizable Options (written for the trainer but obviously working with the table too):

These options are working the same way as the non-customizable options, except that You can set amounts
of gold, research etc. Yourself. Here are the information You need to know in order to master the use
of these options.

1. There are not hotkeys for these options because everytime You activate the cheat, You need to set the
amount again so obviously You need to open the trainer window anyway. You can activate/deactivate all
cheats by clicking on the checkboxes.
2. The first step is to activate the cheat with the "Activate custom ...(what You want to change)".
3. If You have activated it, wait a few seconds (depending on Your computer).
4. Now type in the amount You wish to have in the "Set amount of ..." line.
5. If You have typed in the amount, click on the checkbox for this option. You will see it blinking for
second which means You have activated the amount.
6. Now Your cheat will work the same way as the non-customizable cheat, but instead of using the defined
value, it will use the value that You have given.
7. Of course You need to deactivate this one too as the non-customizable cheat.
8. When You activate it again, You need to repeat the whole procedure and set a value again.

These were the general instructions, now here are some specific hints about the cheats:

You can see x100 after some of the cheats and x60 after the movement point cheat.
This means You need to multiply the value with 100 (or 60) when You type in. For example if You want
99 gold, You need to type in 9900. With movement, You get 1 movement point if You type in 60.

If the cheat didn't work, probably You did not wait for enough time as instructed in Step 3. Activate
the value again and check it in the game. This happens a lot if You are unpatient or Your computer is
slowed down.

The food cheat is not working in modern cities. Not a popular option so probably I will not bother with it.

If You use the custom movement points cheat, keep in mind that until the cheat is active, the selected
unit will have UNLIMITED movement points. If You open the Military Overview panel, Your units will get the
set amount of movement points.

And finally a hint about Strategic Resources:
You can set the USED amount of strategic resources here and You can set a negative amount too.
Example:
You need iron, but You don't have any iron at all in Your cities. Then You set the strategic resources
to -9999. Now You have 9999 iron that You can use. So basically You don't even need to have strategic
resources at all, You can use this cheat to build anything You wish.



The improved options:
General instructions:
1. Activate the cheat script.
2. There is an "enable xxxx cheat" option below the cheats. In this option, You can set a value. You can enable the cheat for ONE use by setting the number to anything else then 0.
3. When the script is executed, it will set the value to 0 so if You wish to use it again, You need to change the value to something else than 0 again.

This is useful because the codes will be executed only ONCE, when You need it and You don't have to enable/disable scripts all the time.
You can set hotkeys to change the values, like setting a hotkey to enable the full health cheat for a selected unit.

Add 100000 gold cheat:
Activate the script. Set the "Enable add 100000 gold cheat" value to 1, then enter one of Your cities or move the cursor to the amount of gold and check if it has been increased. If You would need gold again, change the value to 1 again and repeat this.

Get 20000 research points cheat:
Same as with gold, activate the script, set the value to 1, then open the Research panel. The first research in the panel will be ready in 1 turn. But just the first research.

Add 1000 building production points cheat:
Activate the script, set the value to 1 and enter the citiy where You are constructing a building. 1000 points has been added to the construction.

Add 1000 project production points cheat:
Same way as before, but with projects.

Add 1000 unit production points cheat:
Same way, for unit training.

Add 200 food to the city cheat:
Activate the script, enable it and enter the city. 200 food has been added. Not working in the modern era so far.

Add 100000 culture cheat:
Activate the script, then enable it and check the amount of Your culture. It has increased with 100000.

Add 100000 golden age points cheat:
Same for golden age points.

Add 1000 exp for selected unit cheat:
Activate the script, enable it and click on the unit. It will get +1000 exp.

Full health for seletec unit cheat:
Activate the script, enable it and select the unit. It should have full health.

Set 15 movement points cheat:
This has been changed radically from the previous movement cheat. Activate the script, enable it and You have about 1 sec to click on the unit. Then the unit will have 15 movement points. The selected unit will NOT have unlimited movements this time and can't attack more than once in a turn (except if it has Blitz capability). If You need movement points again, enable the cheat and click on the unit. It has 15 points only, therefore the game will not crash when You use this movement point cheat. Sometimes it may happen that another one of Your units will get the movement point (if You don't click fast enough) but this is still better than worrying about crashes all the time.

Strategic resources and unlimited movement+attack will remain the same old cheat, need to be turned off before next turn.



The improved version of customizable cheats:
Of course it is the cross-breed of customizable cheats and improved version of cheats.

1. Activate the script.
2. Give the custom amount You need, as in the old customizable version.
3. Enable the cheat.

This time, the custom amount that You give will not be changed by CE because You will not deactivate the script. Just set the amount of Your desire and set it to enable.

Strategic resources doesn't have an improved version.
Movement points doesn't have a custom improved version (shouldn't set it to higher than 15 points anyway).



CivilizationV_improved.CT
 Description:

Download
 Filename:  CivilizationV_improved.CT
 Filesize:  26.11 KB
 Downloaded:  8956 Time(s)


CivilizationV_custom_improved.CT
 Description:

Download
 Filename:  CivilizationV_custom_improved.CT
 Filesize:  29.63 KB
 Downloaded:  4570 Time(s)


CivilizationV_Custom.CT
 Description:

Download
 Filename:  CivilizationV_Custom.CT
 Filesize:  35.18 KB
 Downloaded:  3093 Time(s)


CivilizationV.CT
 Description:

Download
 Filename:  CivilizationV.CT
 Filesize:  21.1 KB
 Downloaded:  17082 Time(s)


CivilizationV_demo.CT
 Description:

Download
 Filename:  CivilizationV_demo.CT
 Filesize:  8.31 KB
 Downloaded:  3007 Time(s)


_________________
My trainers can be found here: http://www.szemelyesintegracio.hu/cheats

If you are interested in any of my crappy articles/tutorials about CE and game hacking, you can find them here:
http://www.szemelyesintegracio.hu/cheats/41-game-hacking-articles

Don't request cheats or updates.


Last edited by Geri on Wed Dec 22, 2010 8:20 am; edited 20 times in total
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Geri
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Joined: 05 Feb 2010
Posts: 4650

PostPosted: Fri Sep 24, 2010 2:45 pm    Post subject: Reply with quote

New table has been uploaded:
I have added Instant research and a boost for building production. Read the instructions carefully.

I still don't know if these cheats will work with the full version too.



CivilizationV_custom_updated_v101135.CT
 Description:
Civilization 5 customizable cheats. Updated to work with 1.0.1.135 and higher.

Download
 Filename:  CivilizationV_custom_updated_v101135.CT
 Filesize:  15.68 KB
 Downloaded:  2677 Time(s)


CivilizationV__basic_updated_v101135.CT
 Description:
Civilization 5 basic cheats. Updated to work with 1.0.1.135 and higher.

Download
 Filename:  CivilizationV__basic_updated_v101135.CT
 Filesize:  29.35 KB
 Downloaded:  2919 Time(s)


_________________
My trainers can be found here: http://www.szemelyesintegracio.hu/cheats

If you are interested in any of my crappy articles/tutorials about CE and game hacking, you can find them here:
http://www.szemelyesintegracio.hu/cheats/41-game-hacking-articles

Don't request cheats or updates.


Last edited by Geri on Wed Dec 22, 2010 8:17 am; edited 2 times in total
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Dark Byte
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PostPosted: Fri Sep 24, 2010 3:05 pm    Post subject: Reply with quote

tested it with the retail version:
Get 9999999 gold: works
Get 9999999 gold when purchasing: works
Instant research for human player only: works (for me, no idea for the comp)

Instant building for human player only: Doesn't want to tick
Add some building production for the human player only: Doesn't want to tick

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Do not ask me about online cheats. I don't know any and wont help finding them.
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Geri
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PostPosted: Fri Sep 24, 2010 3:14 pm    Post subject: Reply with quote

Dark Byte wrote:
tested it with the retail version:
Get 9999999 gold: works
Get 9999999 gold when purchasing: works
Instant research for human player only: works (for me, no idea for the comp)

Instant building for human player only: Doesn't want to tick
Add some building production for the human player only: Doesn't want to tick


Thanks DB!
At least some of the options are working. I will probably need to re-create the instant building cheat but that's not a big deal. I will make it for units too and wait until I get the full game someday.

Instant research is not working for the comp, I have checked all addresses that are accessed by the code. It is displaying the player's research progress for each research. But of course it needs to be turned off before the AI's turn, or the AI will have it too. This can be said to all cheats that I have made for this game.


EDIT:
Added instant unit creation.

_________________
My trainers can be found here: http://www.szemelyesintegracio.hu/cheats

If you are interested in any of my crappy articles/tutorials about CE and game hacking, you can find them here:
http://www.szemelyesintegracio.hu/cheats/41-game-hacking-articles

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Geri
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PostPosted: Fri Sep 24, 2010 11:49 pm    Post subject: Reply with quote

Table for the full version has been uploaded.
I have uninstalled the demo so that table will not change for sure.

EDIT:
New table again.

I have added these options for the full version:

Add some food to the city for the human player only
Get 999999 Culture for human player only
Get 999999 Golden Age points for human player only

EDIT 2:
Added a cheat for strategic resources (horse, iron, coal etc.) for the full version:

Free all available strategic resources for human player only (unlimited strategic resource)

EDIT 3:
New option added:

Full experience for selected unit (these units will seriously kick ass)

_________________
My trainers can be found here: http://www.szemelyesintegracio.hu/cheats

If you are interested in any of my crappy articles/tutorials about CE and game hacking, you can find them here:
http://www.szemelyesintegracio.hu/cheats/41-game-hacking-articles

Don't request cheats or updates.
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NoWayStay
Newbie cheater
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Joined: 24 Sep 2010
Posts: 12

PostPosted: Sat Sep 25, 2010 4:17 am    Post subject: Reply with quote

Hello, I'm really grateful for what you're doing here, and I have a suggestion (or two).
When you select "Instant research", some of the later techs still take more than 1 turn, cause you give 9999 science, and some of later techs need more than that.

Then, is it possible to make Instant Worker Construction option?
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Geri
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PostPosted: Sat Sep 25, 2010 12:41 pm    Post subject: Reply with quote

NoWayStay wrote:
Hello, I'm really grateful for what you're doing here, and I have a suggestion (or two).
When you select "Instant research", some of the later techs still take more than 1 turn, cause you give 9999 science, and some of later techs need more than that.

Then, is it possible to make Instant Worker Construction option?


I have noticed the science thing but I thought nobody will care because this is happening on Marathon setting only and nuclear fission or something like that takes about 10000 to complete. I will increase the amount in the script to work in the Marathon setting too.
Btw. I guess You have noticed that the "Instant production" is also set to the "Standard" setting. So Instant production on slower time pace will not really give You instant production, but if I set the amount higher, You will always get a large amount of gold for the remaining production points. That is why I always added another option to increase the points a bit so You can adjust it to the amount that You need and avoid to get lots of gold (for those who don't want to cheat with gold).

I will check the worker too. If You have other feedbacks, feel free to post them. I know the scripts are not too convenient but I have spent some time to find correct codes to avoid bugs and make sure that the cheats are not working for the AI. I also tried to set the correct amount to increase values for things, but depending on the settings, the optimal values are also changing. I know I should change them to adjustable amounts but there are some complications with this game. It crashes a lot so probably injecting a large script will simply crash it. I will try it if You would prefer setting the values for production points, gold etc Yourself, but only if someone need it.



EDIT:
I have uploaded a new table.

I have increased the science points for instant research as requested (it is 20000 now, should be enough for everything as I have seen).

Added a new option:
Unlimited movements for the selected unit. This means unlimited movement points, unlimited unit purchase/turn in a city and unlimited worker actions/turn.

EDIT 2:
I have created a trainer from the table with the options that has been added so far.
Download link:
http://szemelyesintegracio.hu/cheats/38-pc-game-cheats/101-civilization-5

EDIT 3:
If You use unlimited movements, don't tell Your units to go to the end of the world by themselves or the game will crash. Probably the game is too stupid to guide them there by themselves...

_________________
My trainers can be found here: http://www.szemelyesintegracio.hu/cheats

If you are interested in any of my crappy articles/tutorials about CE and game hacking, you can find them here:
http://www.szemelyesintegracio.hu/cheats/41-game-hacking-articles

Don't request cheats or updates.
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Geri
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PostPosted: Sat Sep 25, 2010 9:54 pm    Post subject: Reply with quote

A new table again.

2 options has been added:
Unlimited attacks/turn for the selected unit.
Full health for the selected unit.

I have also updated the trainer so it is a +14 trainer now.

_________________
My trainers can be found here: http://www.szemelyesintegracio.hu/cheats

If you are interested in any of my crappy articles/tutorials about CE and game hacking, you can find them here:
http://www.szemelyesintegracio.hu/cheats/41-game-hacking-articles

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kopierpapier
How do I cheat?
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PostPosted: Sun Sep 26, 2010 7:24 am    Post subject: Reply with quote

dont work for me... i start trainer in admin mode the run the game but the trainer seem not to detect the game... so nothing happen when i hit the key combos Sad any idea whats wrong?

i play the dx11 version and got win7
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NoWayStay
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PostPosted: Sun Sep 26, 2010 8:09 am    Post subject: Reply with quote

Very strange thing.
I used "get 9999 gold", then sometimes used "full experience" and "unlimited movement". Of course disabled each one before next turn.
Now I have a possibility to adopt a new policy. When I do that (any policy, doesn't matter), my empire happiness drops from 4-5 to minus 897 (or something like that). And all that minus 900 goes from overpopulation, as the popup says.
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Geri
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PostPosted: Sun Sep 26, 2010 11:41 am    Post subject: Reply with quote

Quote:
dont work for me... i start trainer in admin mode the run the game but the trainer seem not to detect the game... so nothing happen when i hit the key combos any idea whats wrong?

i play the dx11 version and got win7


If the cheat table is working for You, the trainer should work too, because it has the same options and I made it with CE. Of course I have tested the trainer and I play the game with that.

Is the cheat table working for You? Also please make sure to wait a bit when You press a key combination. Sometimes it may take a few seconds until the option will be activated. And sometimes You need to press the key again. The script is a bit difficult (aobscan) that is why it's slow, but at least it is working.

EDIT:
Sorry man, I was really stupid. Smile I just woke up and didn't realize the fact that the process name is different for the DX11 version. I have uploaded a new trainer for DX11 too.


Quote:
Very strange thing.
I used "get 9999 gold", then sometimes used "full experience" and "unlimited movement". Of course disabled each one before next turn.
Now I have a possibility to adopt a new policy. When I do that (any policy, doesn't matter), my empire happiness drops from 4-5 to minus 897 (or something like that). And all that minus 900 goes from overpopulation, as the popup says.


I think this will be some kind of game related bug, not about the trainer. I wonder why did they release a game which is full of bugs. More bugs then in a beta version seriously. It is crashing for me regularly even without using the trainer.

There is absolutely no connection between the gold, experience and movement cheat and food or culture points. I have no idea how could one affect the other. This is a very strange bug indeed. I have used all kinds of cheats to beat the game from unit cheats to gold/golden age/culture point cheats and I didn't experience anything like that.

Is it happening frequently or only once? Are You able to reproduce the error?

If You have accidently pressed next turn when a cheat was on, all kinds of weird stuff may have happened. I know it can really mess up the game so I am running the game in a window to see which option is turned on or off without using alt-tab all the time.

Seriously if You use a cheat regularly that You turn on/off all the time in every turn, save the game frequently. If You press next turn with any of the cheats on and You are lucky enough and the game didn't crash, You can be sure that something went really wrong so load Your last savegame.

Also save everytime before You plan to use unlimited movement because the game simply can't handle it when You accidently move long distances at once. You can travel as much as You wan't by moving about 10-15 squares at once, but if You give a destination 40 squares away, then the game will crash. Also auto-movements for workers and auto-exploration is out of question with unlimited movement points. If You press them when You have so much movement points, the game will simply not be able to handle the situation and crash again. Move Your units manually in all cases and avoid long routes with auto-movement.

All other cheats are working without side effects, only the unlimited movement can cause such trouble, but that is not the trainers fault, it is the game's stupidity. Interestingly enough, Civ3 was able to guide units with 99 movement points and Civ5 is simply crashing. Guess the developers didn't plan about situations like a unit having 99 movement points.

Thanks for the reports. If they are frequent I check it out to see what could be the error.

_________________
My trainers can be found here: http://www.szemelyesintegracio.hu/cheats

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dental
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PostPosted: Sun Sep 26, 2010 12:52 pm    Post subject: Reply with quote

good job once again, geri. i too want to reiterate the 99 movement option. it will crash the game so save frequently and spread out your saves. one thing that seems to be a workaround is to use up the 99 movement before you go to the next turn.

of course, this maybe difficult if 99 movement is applied to all your units. Shocked i think i may have accidentally opened the military view or something that caused it to apply 99 movements to every unit. i ended up just restoring my last save. Embarassed

maybe instead of '99' movement have it set to 9? then you can keep the cheat option active while avoiding crash? of course, remember to disable it before advancing to the next turn.

the following options don't seem to work for me:

Add some building production
Add some unit production
Add some food

maybe it's because i'm playing prince level on marathon like stated in earlier posts of this thread. the game probably increased the amount and turns needed at higher difficulty level and longer game play settings like marathon.

i'm using the table not the trainer. i prefer tables over trainer personally. Wink also, i use dx11 version but i'm not sure if that matter when using the table version as other options work fine.
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Geri
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PostPosted: Sun Sep 26, 2010 1:20 pm    Post subject: Reply with quote

Hi!

Quote:
i too want to reiterate the 99 movement option. it will crash the game so save frequently and spread out your saves. one thing that seems to be a workaround is to use up the 99 movement before you go to the next turn.


This wasn't a problem for me. I have ordered the unit to do nothing (Space button) when I have finished moving and it didn't cause any problems for me.

Quote:
this maybe difficult if 99 movement is applied to all your units. i think i may have accidentally opened the military view or something that caused it to apply 99 movements to every unit. i ended up just restoring my last save.


Yes if You open the military panel, all of them will have 99 movement points. But again, if You just press space on the unit, it shouldn't cause a problem.

I am so lazy to wait until my units get somewhere, that I use this cheat in almost every turn. Using "do nothing", "alert" or "fortify" order will actually work if You don't want to move the unit anymore.

Quote:
maybe instead of '99' movement have it set to 9? then you can keep the cheat option active while avoiding crash? of course, remember to disable it before advancing to the next turn.


I was thinking about the same and I will try it out, when I get to my comp. However this will most likely not solve the issue with crashing on long routes. I will try it for sure because these crashes are really annoying but to be honest, this game is programmed like crap or it is just half-done. Seriously I didn't think that it will crash so much. If we are lucky, the crash is caused by the fact that a unit would not be able to move that much in one turn. This could be fixed easily. But it may also happen that the cause of the error is the stupid AI which should move the unit to the destination. In that case, we are screwed.

Quote:
the following options don't seem to work for me:

Add some building production
Add some unit production
Add some food

maybe it's because i'm playing prince level on marathon like stated in earlier posts of this thread. the game probably increased the amount and turns needed at higher difficulty level and longer game play settings like marathon.


When You mean they are not working, You are not able to enable the cheat, or You can enable it but it will not add to the production points? I think I have tested these options on marathon too with more difficulty levels but I double check it. This production point/food stuff is probably the weekest part of the cheats, because every level requires other amount of production points to make stuff. However it should increase the amount without problems. The amount of production points is also stored in some stupid way so in some situations, it will give more points than 200. It is really funny that the program is working differently in the late game compared to the early gameplay. So it is a bit hard to get around that.

I have noticed that the production point cheat is not working for the Manhattan Project and for the Utopia Project. I didn't have time to test it on all buildings/units yet, so if someone would find more, send a report or post here so I can check them out.

EDIT:
Also I forgot to mention that instant building and increase building points cannot be activated at the same time. They are based on the same code so if You try to use both of them at the same time, one will overwrite the other and that will cause issues. All other options can be used independently from others but the production point cheats are different. You can use the "instant" version to set it to 1200 or You can "increase" the amount. Even logically they are not compatible with each other. But You can set it to 1200, then turn off the cheat, turn on increase and increase the points.


EDIT 2:
I have tried decreasing the movement points to 9 only, but it is still crashing the same way. So probably we will have to live with that. I was hoping it would work, but again, a disappointment.

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testcrap
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PostPosted: Sun Sep 26, 2010 2:46 pm    Post subject: Reply with quote

Quote:
Very strange thing.
I used "get 9999 gold", then sometimes used "full experience" and "unlimited movement". Of course disabled each one before next turn.
Now I have a possibility to adopt a new policy. When I do that (any policy, doesn't matter), my empire happiness drops from 4-5 to minus 897 (or something like that). And all that minus 900 goes from overpopulation, as the popup says.


I have the same problem. It has definetly something to do with your script "Full experience for selected unit". This script does increase the culturegain of my first city by 10000. And this corresponds to the line :
"mov [ecx+00000144],270F".
So either it happens because of gamelogic, something like expgain for unit => culturegain for city the unit comes from. Or maybe your script directly modifies the cutluregain of cities.
But im pretty sure this enormous gain in culture fucks up the whole hapiness thing.
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Geri
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PostPosted: Sun Sep 26, 2010 3:36 pm    Post subject: Reply with quote

testcrap wrote:
Quote:
Very strange thing.
I used "get 9999 gold", then sometimes used "full experience" and "unlimited movement". Of course disabled each one before next turn.
Now I have a possibility to adopt a new policy. When I do that (any policy, doesn't matter), my empire happiness drops from 4-5 to minus 897 (or something like that). And all that minus 900 goes from overpopulation, as the popup says.


I have the same problem. It has definetly something to do with your script "Full experience for selected unit". This script does increase the culturegain of my first city by 10000. And this corresponds to the line :
"mov [ecx+00000144],270F".
So either it happens because of gamelogic, something like expgain for unit => culturegain for city the unit comes from. Or maybe your script directly modifies the cutluregain of cities.
But im pretty sure this enormous gain in culture fucks up the whole hapiness thing.


I am trying to find out what else could trigger this code but I have found only one purpose of it so far:
Display the selected unit's experience (and my code is changing the displayed value).
I will continue to check on it, maybe I find something.

I have used this code on some of my units and didn't see any problems so far (but I didn't play a lot). Here is how I use it:
1. Activate cheat.
2. Click on the units I want to promote.
3. Deactivate the cheat.

So I never do any other action than clicking on units when the cheat is on. And it is still working for me this way without any side effects.
I try to check out the source of the error that You described.

EDIT:
I have checked a few things but still don't get it. I am playing with Full exp turned on (I don't even turn it off when it comes to the AI's turn), I have clicked on Settlers and Workers to see if they have something to do with it but still nothing.
I was thinking about the promotions. Is there a promotion which may raise the culture of Your nation? Every unit type has unique promotions. Frankly I have no idea what are the possible promotions for the units. Are any of them related to culture?

EDIT 2:
Doesn't seem to be a promotion. And what about Great Persons? It may be related to the Great Artist who can give culture. I didn't every try to click on them when I had the exp cheat turned on. I need to get a Great Person to try it out.

EDIT 3:
Sorry it is not about Great Person's it happens if You adopt a policy when the exp cheat is turned on. Don't have a clue why, but it is doing that.

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If you are interested in any of my crappy articles/tutorials about CE and game hacking, you can find them here:
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