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Pokemon Tower Defence
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weepu
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PostPosted: Sun Apr 24, 2011 9:02 pm    Post subject: Pokemon Tower Defence Reply with quote

The new version on PokemonTD has added something that stops the save from being changed.
i heard that there is a single number that needs to be changed in order to make the changes take effect. However ive searched around for a while and can't find anything.

im using minerva as my sol editor

if anyone could help it would be awesome

Game = newgrounds com/ portal/ view/ 566150
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92Garfield
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PostPosted: Mon Apr 25, 2011 2:59 am    Post subject: Reply with quote

In about 10hours when I'm back home, I'll have a look at it.
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M.CORP
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PostPosted: Mon Apr 25, 2011 4:20 am    Post subject: Reply with quote

The game is in AS3, I might be able to hack it in my spare time.
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I am ????????
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PostPosted: Mon Apr 25, 2011 5:26 am    Post subject: Reply with quote

But you used to be able to edit it as if it was AS2, how strange. Well, CE still works on AS3, i think, try speedhacking, from memory it will simply go so fast theyre qill literally be no enemies. It worked with Bloond TD 3&4 which are in AS3, I think

Also Marvin can u help with my topic flash var dictionaey

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The123
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PostPosted: Mon Apr 25, 2011 8:31 am    Post subject: Reply with quote

if you want it hack here
http://www.hackedarcadegames.com/game/5714/Pokemon-Tower-Defense.html
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M.CORP
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PostPosted: Mon Apr 25, 2011 3:06 pm    Post subject: Reply with quote

The123 wrote:
if you want it hack here
http://www.hackedarcadegames.com/game/5714/Pokemon-Tower-Defense.html

Well, I think this one will do.
Cheat contains:
-Inf. Money
-Fast Level Up

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Hylie
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PostPosted: Fri May 20, 2011 5:29 am    Post subject: shiny value Reply with quote

any one figured out a way to alter:

Code:
protected function is_Shiny() : Boolean
        {
            var _loc_2:Boolean = false;
            var _loc_1:* = Math.random() * 10000 + 1;
            if (_loc_1 == 10000)
            {
                trace("shiny shows up");
                _loc_2 = true;
            }
            return _loc_2;
        }// end function

for always shiny?

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92Garfield
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PostPosted: Fri May 20, 2011 7:39 am    Post subject: Reply with quote

someone better with CE should be able to do it.
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salom92
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PostPosted: Sat Aug 27, 2011 7:49 am    Post subject: Re: shiny value Reply with quote

Hylie wrote:
any one figured out a way to alter:

Code:
protected function is_Shiny() : Boolean
        {
            var _loc_2:Boolean = false;
            var _loc_1:* = Math.random() * 10000 + 1;
            if (_loc_1 == 10000)
            {
                trace("shiny shows up");
                _loc_2 = true;
            }
            return _loc_2;
        }// end function

for always shiny?


not working can u make new one ?
T_T
the v3.8 atm
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Bmanatee
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PostPosted: Sat Aug 27, 2011 3:15 pm    Post subject: Reply with quote

try bytecode hacking.
changing whatever math.random() is in bytecode to pushbyte 1 and nop's should do it.
I might edit this post with AOB's later.
*edit*
can't seem to find that function in the game.
could you tell me which class it's from?

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92Garfield
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PostPosted: Sat Aug 27, 2011 4:22 pm    Post subject: Reply with quote

So if i get that, AoBs basicly change the code? (by editing certaint passages in hex)

But the Math.random() is probaly used more often, won't that mess up the game in that case?

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Bmanatee
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PostPosted: Sat Aug 27, 2011 6:33 pm    Post subject: Reply with quote

you scan for a long part of bytecode containing the part you want to change (probably the entire function) and replace it with the eddited bytecode using cheat engine thus only changing one instance of Math.random().
but I can't find said function in either of my decompilers, so I can't get the AoB for the function.

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92Garfield
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PostPosted: Sat Aug 27, 2011 7:16 pm    Post subject: Reply with quote

Can't view the source at all in Sothink 5.
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Bmanatee
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PostPosted: Sat Aug 27, 2011 8:07 pm    Post subject: Reply with quote

it's obfuscated and sothink 6 crashes when you try to search the AS.
Yogda can't seem find it either.

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92Garfield
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PostPosted: Sat Aug 27, 2011 8:47 pm    Post subject: Reply with quote

Bmanatee wrote:
it's obfuscated and sothink 6 crashes when you try to search the AS.
Yogda can't seem find it either.

That's what I'm saying.
Same for sothink 5.

Anyways, do you have 6 registered?

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