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Anno 2070 v1.01.6234 (GM and More) 03-Dec-12
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Recifense
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Joined: 17 Mar 2008
Posts: 2555
Location: Recife - Pernambuco - Brazil

PostPosted: Tue Nov 29, 2011 8:35 pm    Post subject: Anno 2070 v1.01.6234 (GM and More) 03-Dec-12 This post has 1 review(s) Reply with quote

Hi guys,

Here is my contribution for "Anno 2070" Version 1.01.6234. The table contains a script with the following features:

- Minimum Wealth;
- Minimum License;
- Minimum Cargo;
- Minimum Resources;
- God Mode;
- Useful Pointer;

The table also contains (when the script is active):

- Enable/Disable Minimum Wealth; (default = 1 => ON)(*)
- Enable/Disable Minimum License; (default = 1 => ON)(*)
- Enable/Disable Minimum Cargo; (default = 1 => ON)(*)
- Enable/Disable Minimum Resources; (default = 1 => ON)(*)
- Enable/Disable God Mode; (default = 1 => ON)(*)
- Minimum Gold Value;
- Selected Ship Last Item ID; (**)
- Selected Ship Last Item Quantity; (**)

(*) These feature can be enabled or disabled by changing its values to 1 or 0 respectively.
(**) The ship should have at least one item loaded. It will be valid for the last one;

Item Type IDs:
Code:

Item Type IDs:
01 = Building Module   02 = Tools            03 = Wood            04 = Glass            05 = Concrete
06 = Steel            07 = Carbon            08 = Fish            09 = Pasta Dish         10 = Health Food
11 = Convenience Food   12 = Luxury Meal      13 = Functional Food   14 = Tea            15 = Bio Drink
16 = Liquor            17 = Champagne         18 = Functional Drink   19 = Plastics         20 = Jewelery
21 = Pharmaceuticals   22 = Communicator      23 = 3D Projector      24 = Service Bots      25 = Coal
26 = Granules         27 = Iron Ore         28 = Iron            29 = Copper            30 = Limestone
31 = Sand            32 = Crude Oil         33 = Oil            34 = Microchips         35 = Sugar
36 = Manganese Nodules   37 = Rare-earth Element   38 = Diamonds         39 = Uranium         40 = Meat
41 = Super Flavor      42 = Explosives         43 = Lobster         44 = Truffle         45 = Grapes
46 = Gold Nuggets      47 = Gold            48 = Omega Acids      49 = Secret Ingredients   50 = Rice
51 = Vegetables         52 = Fruits            53 = Milk            54 = Durum Wheat      55 = Pasta
56 = Corn            57 = Biopolymers      58 = Caffeine         59 = Algae            60 = Fuel Rods
61 = Kerosene         62 = Weapons         63 = Heavy Weapons      64 = High-tech Weapons   65 = Immunity Drugs
66 = Lab Instruments   67 = Neuroimplants      68 = Bionic Suits      69 = Enzymes           70 = Platinum
71 = Sponges         72 = Lithium         73 = Electrolyte Cells   74 = Exoskeletons      75 = Coral


Note: In order to avoiding crashing, the script uses the CE command assert and will NOT load if it is incompatible with the game that is running.

After downloading the table, rename it to Anno5.CT and copy it to the "My Cheat Table" folder.

It is for CE 6.1

Saluton!

PS: I intend to publish the script and notes in this week-end. (I'm still in a hurry!)

=================================
12-Dec-2011: New table with unlimited fuel option.

Cheers!



Anno5_v200_script_v20.CT
 Description:
03-Dec-2012. Now it is for CE 6.2.

Download
 Filename:  Anno5_v200_script_v20.CT
 Filesize:  19.42 KB
 Downloaded:  8763 Time(s)


Anno5_Script20.CT
 Description:
With unlimited fuel option.

Download
 Filename:  Anno5_Script20.CT
 Filesize:  16 KB
 Downloaded:  8137 Time(s)


Anno5.CT
 Description:

Download
 Filename:  Anno5.CT
 Filesize:  12.77 KB
 Downloaded:  9162 Time(s)


_________________
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STATUS: Following Up.

Don't worry. Be happy.


Last edited by Recifense on Mon Dec 03, 2012 3:21 pm; edited 2 times in total
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darkedone02
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PostPosted: Wed Nov 30, 2011 12:11 am    Post subject: Reply with quote

I FUCKING LOVE YOU!
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clog5
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PostPosted: Wed Nov 30, 2011 6:00 pm    Post subject: Reply with quote

Why thank you. But when you say minimum don't you mean maximum? Minimum wealth at 4.2mill seems a little misleading to me Very Happy
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darkedone02
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PostPosted: Wed Nov 30, 2011 11:54 pm    Post subject: Reply with quote

clog5 wrote:
Why thank you. But when you say minimum don't you mean maximum? Minimum wealth at 4.2mill seems a little misleading to me Very Happy


Minimum is when for example your freeze under a certain value on what you have, like if I put in 6 tons of fish, it will set set to 20 and will never go below that number. This is useful in this game so you don't get those error of halted production due to max inventory.
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woody11
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PostPosted: Fri Dec 02, 2011 12:09 pm    Post subject: Reply with quote

works a treat thnx for all your hard work in getting this out for us ,i gave up after 3 days of trying ,every time i found a value it would change before my eyes lol Laughing
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Kritox
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PostPosted: Sun Dec 04, 2011 10:03 am    Post subject: Reply with quote

Hello,

how can it be adapted to the new version 1.01.6235 ?

Thanks for your work !
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dental
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PostPosted: Sun Dec 04, 2011 12:25 pm    Post subject: Reply with quote

wonderful table once again, recifense! all options seem to be working. my favorite by far is being able to 'create' items from your ship. Cool

the minimal cargo option has a side effect. you have to right-click to dump whatever it is that you have assigned to any slot in the ocean or else you can't free up that slot in your ship. Sad

it would be nice to have an option to remove the max ship/unit owned so that you can have a huge fleet. also, infinite fuel for your aircrafts (attack heli, stealth bomber, etc.) would be nice. Wink

i gave myself every item in the warehouse yet i'm stuck in 'recruitment 2' (chapter 3, mission 1). i can't seem to find a way to set up the glass production. there is no option to build limestone quarry or glassworks. Crying or Very sad

edit:

nevermind on mission 3, ch1. i just had to create farms, increase population, and stuff even though i already had the product via the 'item create' cheat. Embarassed

edit 2:

omfg. i just got through mission 3, ch 3. there are like a million things to research in the academy. Shocked

edit 3:

i can't socket ark upgrades. Crying or Very sad i managed to beat the last campaign anyway. Razz
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BDHtP
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PostPosted: Wed Dec 07, 2011 7:30 pm    Post subject: Reply with quote

Hi,
Very good table. Could you write a quick tut about this game. i have some serious problems with finding some adresses Embarassed especially how to find the item id for the ships would be interessting.
Thanks in advance.
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DeathKitty
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PostPosted: Thu Dec 08, 2011 11:14 am    Post subject: Reply with quote

Might there be an update coming for this?
My disappointment was great when I realized that my game version was
1.01.6235 instead.

Thanx for all the hard work. ^_^
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Recifense
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Location: Recife - Pernambuco - Brazil

PostPosted: Sun Dec 11, 2011 12:22 pm    Post subject: Reply with quote

Hi,

I have added a new option to the table. Please have a look at the first post.

Cheers!
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PaterFrog
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PostPosted: Sun Dec 11, 2011 2:40 pm    Post subject: Reply with quote

Hiya,

I also ran across the problem of having a different game version. Yours was made for 1.01.6234, but we have 1.01.6235... Very Happy

Also another question when I'm here already.
I haven't ever used these kinda scripts before, so I have no idea how to use them.
Do I have to activate it? If yes, how? Clicking the box doesn't work, not context menu item either.
Secondly, do I change and/or spawn the stuff I want by changing the script, or am I supposed to somehow use the script to find the right addresses and change those?

Thanks! Smile
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pmplayer
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PostPosted: Thu Dec 15, 2011 6:24 am    Post subject: Reply with quote

Very Happy

The new patch is out (1.02.6602)
Hoping for a crack from Reloaded for this Version....

And than a new table fom Recifense for this Version Question

Would be great....


Wink
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godel
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PostPosted: Sun Dec 25, 2011 9:47 pm    Post subject: please add ecological pointer Reply with quote

please add ecological pointer Embarassed

thanks
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NutNut
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PostPosted: Fri Dec 30, 2011 4:26 pm    Post subject: Re: please add ecological pointer Reply with quote

godel wrote:
please add ecological pointer Embarassed

thanks


Here is a little code injection for ecology.
Work fine at home but not tested somewhere else.

Ecology value need to change to take effect



Anno 2070 Eco v_2.CT
 Description:
V 1.01.6234

Download
 Filename:  Anno 2070 Eco v_2.CT
 Filesize:  2.48 KB
 Downloaded:  2530 Time(s)

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Comrad_Durandal
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PostPosted: Sat Jan 21, 2012 5:28 pm    Post subject: Reply with quote

+1 for a new version - this table does nothing to the new version 1.02.6602.
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